Archives

Level Design

Unity Landscape #9 – The Megafort

This one was definitely a lot more freestyle in how I approached it. I kind of just started tossing shapes together in Blender for the building, and plopped it onto a terrain in Unity. Sometimes it’s fun to just make without any specific goal in mind!

Total time: 3 hours

 

 

Unity Landscape #3 – Space Port, Hidden in the Clouds

This was a deviation from a lot of the other landscapes I did, in that it was just hand modeled geometry, without any terrain systems in use. I could feel this one getting very complicated very fast, and since this was a 1-day project, I had to cut it off at a certain point.

Total time: 8 hours

 

Unity Landscape #7 – A Quiet Rest Stop, before Purgatory

I tried to emulate the very beginning of one of my favorite games of all time, Silent Hill 2. I have so much to say about that game and the themes it deal with, but I always found this starting area to be very somber. It’s tranquil, but also is essentially the entryway to James Sunderland’s very own turbulent mind, in the form of a mysterious town.

Total time: 4 hours

 

Unity Landscape #29 – Grounds of the Unholy Temple

Really tried going for something deeply unsettling and ominous with this one. A hellscape of Geiger-esque buildings meant for a purpose beyond your mortal comprehension.

Total time: 7 hours

 

Unity Landscape #12 – Under the Big Bridge

The frostpunk future is anything but hopeful, and droves of people are forced to live in camping communes below a massive bridge leading to the ominous city in the distance. With very little foliage in sight, hope is becoming increasingly harder to find.

Total Time – 5 hours

 

Unity Landscape #25 – Subterranean Starry Sky

A massive underground cavern, with an inexplicable night sky hanging far above it. Inspired by the breathtaking view of Elden Ring’s Siofra River, this was a fun one to make!

Total Time: 4 Hours

 

Unity Landscape #2 – Monstrous Desert Cave Entrance

An unsuspecting sand dune deep in the desert secretly leads to the monolithic mouth of a mysterious cavern.

Total Time: 3 hours

 

Unity Landscape #1 – Castle Path

A simple forest path that leads to a castle.

Total time: 3-4 hours

Unity landscape #22 – A Path to Carcosa

A doorway to the mythical city of Carcosa, first described by Ambrose Bierce back in 1886. Carcosa has always been fascinating to me, mainly due to how mysterious it is. Like all good existential horror, it’s hard to put into words just what the place really is.

Music is ‘Sunset at Glengorm’ by Kevin MacLeod

Unity Landscape #15 – A Temple in the Sky

A temple floating in the sky, with a giant tornado violently raging in the center of it all. Inspired by Elden Ring’s Farum Azula, this landscape was an experiment with creating a stunning, mesh-based tornado.

I really love this one. The setting is awesome on its own, but I’m very proud of being able to develop a great looking tornado that uses only mesh, and no particles.