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The Portfolio of

Zachary A. Kolman

I do Environment Modeling/Character Modeling

I’m a lover of  story rich video games, character action, good music, and unique gameplay

 

Currently Watching:

Demon Slayer👺

One Piece🏴‍☠️

 

about me

So Who is Zach?

I was born in 200 log cabins” – Abraham Lincolnbot

 

Actually, I may not be a robotic counterpart of our country’s 16th president living in the year 3000, but I was born in Illinois! 

That’s actually me below
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The bulk of my existence is made up of playing video games, making games, watching cartoons, and eating more and more vegetarian food!

I’d really love nothing more than to help you create the next amazing and unique gameplay experience.

Disciplines

ENV. / CHARACTER MODELING

I can create beautiful and detailed environments, as well as creative character designs.

GAMEPLAY/UI PROGRAMMING

I can code many different gameplay, UI/UX, and animation mechanics in C# with Unity, and Blueprints in Unreal Engine.

AGILE

I have been a user of Agile for over 7 years, and frequently suggest the use of it on many game projects I’m part of.

GIT/VERSION CONTROL

I have strong understanding of Git as well as version control software in general. I understand the essential need for proper project management.

Work Process

Brain on Microsoft Windows 11

THINK

Writing Hand on Microsoft Windows 11

CONCEPT

Desktop Computer on Microsoft Windows 11

PROTOTYPE

Nail Polish on Microsoft Windows 11

POLISH

Joystick on Microsoft Windows 11

TEST

Rocket on Microsoft Windows 11

RELEASE!

Fun Fact

Bagel on Microsoft Windows 11

Over 10,000,000+ Bagels Eaten!

Herb on Microsoft Windows 11

Going Vegan!

Globe Showing Americas on Microsoft Windows 11

Over 6+ Games Released Online!

Over 3,000+ Smash Bros Games Played!

Other Pages

Home Portfolio Resume Blog Contact

 

resume

WORK HISTORY

Aug 2018 – Current

Makerspace Associate – Deerfield, IL

Deerfield Public Library

I currently work at the Deerfield Public Library in Deerfield, IL, as the single full-time staff member managing everything that involves using our services. I help patrons with projects, plan classes, design daily, create content for social, and provide a great atmosphere.

I also have extensive knowledge for all the equipment we have in the Space. Over the past 3 years, I’ve become quite the adept at laser engraving, 3d printing, resin printing, vector design, embroidery design, die cutting, sewing, garment design, soldering, AV conversion, along with any new equipment we decide to add.

Sept 2014 – May 2018

Tech Support Worker – Chicago, IL

DePaul University College of Computing and Digital Media (CDM)

I worked tech support for DePaul’s CDM school for the entire duration of my degree. My duties varied from image testing, helping staff, students, and faculty, creating documentation, along with honing my customer service skills.

July 2016 – Dec 2016

Design Intern – Chicago, IL

Arcalea

As a design intern, I produced clean and effective UIs and motion graphics while learning a lot about After Effects. I also got a lot of experience in project management, including how to write project proposals.

EDUCATION

2014 – 2018

Video Game Development

DePaul University

My degree taught me that many different skills are needed to make a game. I learned how to design a game, yes, but also how to effectively plan a sprint period, measure difficulties and milestones, make gantt charts and design docs, and above all else, communicate effectively. 

My time there was just as valuable for the people I met, and the ways my network expanded. My time worked in IT for CDM was one of the best things that could have happened for me, as I met so many equally ambitious and creative individuals whom I still talk to today.

2012 – 2014

Animation (Unfinished)

Columbus College of Art and Design (CCAD)

While I didn’t remain at CCAD to finish a degree, it was still a foundational step in my life where I truly started to improve myself as a great artist and individual. I learned art fundamentals — how to effectively do 3d modeling, texturing, and lighting — principles of animation — and also how to network with people, making connections. I met a lot of unique people who definitely help shape the individual I would eventually transfer into DePaul as — a much more ambitious, creative, and mature creator.

Download CV

3D Modeling/Texturing/Lighting

Graphic Design // Video Editing

Game Development

Project management

portfolio

Mining Mech (Rigged + Animated)

Unity Landscape #9 – The Megafort

Unity Landscape #3 – Space Port, Hidden in the Clouds

Unity Landscape #7 – A Quiet Rest Stop, before Purgatory

Unity Landscape #29 – Grounds of the Unholy Temple

Unity Landscape #12 – Under the Big Bridge

Unity Landscape #25 – Subterranean Starry Sky

Unity Landscape #2 – Monstrous Desert Cave Entrance

Unity Landscape #1 – Castle Path

Unity landscape #22 – A Path to Carcosa

Unity Landscape #15 – A Temple in the Sky

Unity Landscape #13 – A Home within a Bonsai

REcam (“Resident Evil Cameras”)

Diegetic UI #1

Robot Alien Love Design Document

Gate Logic (WIP Novel) by Zachary Kolman

Checkered Fate

TERMINAL

Check out me and my Team’s other stuff!! —>

Kelp Forest!!!

Sci-fi Hallway #1

Girl Sculpt

The Unnamed Hero

Freighter of Fear

Ns-17 Liquid Fusion Rifle

XEM-2r1 Police Mech Suit

Blog is in Progress!

COMING SOON

I’ll be posting my Instagram/Social Media content here as well from now on, as well as some more in depth posts. Also content from other endeavors of mine.

contact

based in Chicago, IL

Tel : +1 (847) 951-0064

zach@zacharykolman.com

Freelance Available